PORTFOLIO
This is a list of some of the games I've worked on along with a short description of the parts I specifically was responsible for. Game titles highlighted in brown contain links where you can play them.Seal Island
I was the gameplay programmer for Seal Island, responsible for developing and implementing a number of systems from building creation and functionality to seal spawning and interaction.
Interim
I was primarily the gameplay programmer for Interim. I created the bulk of the gameplay logic that is used to script events in the game along with general player controls and interactivity.
Terrarium
I was the main programmer for the UI on Terrarium, with my main contributions becoming the trait and name display along with the mini camera that follows the currently selected mite. I also did the programming work for the rest of the UI buttons and tools.
In The Basement
I was the sole writer for the game's dialogue and was responsible for implementing all text and images into the engine. I recieved additional help with scenario planning from another team member for some parts.
Rhythm Baking
I was the main game designer for rhythm baking, collaborating with a programmer and an artist. I was responsible for designing gameplay along the game's visual layout.
Fireworld
Fireworld was a vertical slice prototype created to be a modern day reimaging of the original Swordquest: Fireworld. For the project, I served as the writer and narrative designer, writing all dialogue along with implementing the systems to deliver the narrative.